Complete except no dice. Game is Punched. In total the Russians will get 99 rifle divisions and 25 tank divisions, more than double the number of the latter shown in the original game. Classic Avalon Hill War Game D-Day Punched. It featured multiple movement phases for mobile German divisions only, overruns within those movement phases, untried Russian units, “sticky” zones of control, division integrity bonuses for German mobile divisions again. Panzergruppe Guderian was designed by James F. Dunnigan, and simulates the 1941 World War II Battle of Smolensk between the German Wehrmacht and the Soviet Red Army on an operational level. Major cities – just one column left, not defender doubled, and overruns are allowed into them (see coup de mains above). Note that will be enough for all their mobile formations to fight at maximum “op tempo” for the first 4 turns (36 total supply received by then, 4 6 13 13 maximum supply cost as their mobile forces arrive), but not all will be able to do so thereafter. Woods – no shifts, no armor advantage calculation, max 1 air point used. Meaning, trucks are either on their moving side with 13 MPs, or are on their convoy operation side with 7 MPs. The 268th Infantry Division was a German Army division active and operating during the Second World War. The Soviet player begins the game by deploying his units in certain hexes. In addition, the original rule for Russian HQs supporting attacks with combat strength points is replaced by each HQ being able to support one attack (only) per Russian combat phase within their command distance with a +1 DRM on that combat (never more than +1 per combat from this source). And second, in each of their combat phases (only), the Germans may pick up to 3 German attacks that benefit from air support and earn +1 DRM for doing so. In Panzergruppe Guderian, the Germans start with 12 supply points and get 6 per game turn from the first turn onward, inclusive. This is a text widget, which allows you to add text or HTML to your sidebar. Retreats – Retreat into ZOC causes 1 extra step loss to the retreating stack, but undisrupted friendly units negate enemy ZOCs for this purpose. Box shows shelf wear but is in good condition. When it first appeared, the game system of SPI’s Panzergruppe Guderian was quite innovative. Rough – 1 left shift, no armor advantage possible, max 1 air point. Then the German player enters units from the West on a deployment schedule each turn. No density effects. Refurbished, the division participated in the German summer offensive, and was subsequently destroyed with the 6th Army at Stalingrad in January 1943. The 112th Infantry Division was a German Army infantry division active in World War II. Panzergruppe Guderian - After complete 1st turn Chits and Cats. Let's take a quick look over Panzergruppe Guderian.It has a couple of unusual things:* Soviet units all start the game untested. A few balance rules are needed for that, to show the limitations of early Russian mechanized formations and the greater role of German air superiority than the original game does. Having armor strength vs none always gives that side advantage, assuming the terrain allows it in the first place. If you have any questions please feel free to contact I will be listing more games … This is cumbersome and overly restrictive at the same time. The German army encountered unexpected resistance during the battle, leading to a two-month delay in their advance on Moscow. The game counters mostly represent German regiments and Soviet divisions. All attacker retreats are 1 hex by all involved units, while defender retreats are 2 hexes, after which the attacker may advance into the defender’s hex. In order to allow players to focus on the war in western Europe and North Africa, a "sub-game" was created known as War in the West. War in Europe is a board wargame designed by Jim Dunnigan, and published by Simulations Publications (SPI) in 1976. Expedited tracked and insured is also available. Panzergruppe Guderian is a simulation of the German campaign to capture Smolensk in July, 1941. Retreats must be taken as retreats except when the defenders are in a major city, when they may cancel their retreat for one additional step loss, assuming they can pay their losses with at least 1 step remaining. Panzergruppe Guderian was designed by James F. Dunnigan, and simulates the 1941 World War II Battle of Smolensk between the German Wehrmacht and the Soviet Red Army on an operational level. German mechanized forces may move both before and after combat, conducting overruns (half-strength attacks) in each movement phase, giving them fearsome attack and movement potential — although only units which begin the phase stacked together may move and overrun together (so there will be no divisional integrity if the Soviet player has scattered German regiments as they retreat after a previous unsuccessful attack) and they must stop moving after an unfavorable overrun result. The forested areas certainly slowed high tempo operations but there is no sign they operated as natural “forts” doubling all defenders or anything similar. Either side can earn this DRM. Thanks to Mr.Stump for the flex table. Stacking – 3 units as in original, but all units from one formation count as 1.5 for this purpose, and all last step 2 SP Axis units count as only 0.5 units. It was republished by Avalon Hill in the mid-1980s. The German moves, attacks, then moves his mechanized forces a second time. C $121.47. Guderian is a game in which the German drive on the city of Smolensk during 1941 is simulated.. I will attempt to combine shipping on multiple orders whenever possible. P ANZERGRUPPE GUDERIAN (PGG) made quite a splash when first published in Strategy & T actics (S&T) magazine, issue 57 (July/August 1976). If that ratio is 3-2 or 2-1, no effect. Gameplay. On 3 August, the Soviets began the second phase of the Kursk Strategic Offensive Operation with the launch of Operation Polkovodets Rumyantsev against the German forces in the southern side of the Kursk salient. If a supply point cannot be expended the specified action cannot be performed. For the Germans, the battle was the final strategic offensive that they were able to launch on the Eastern Front. Drive on Stalingrad adds a few new elements to the system, including a bit more involved supply range system. The German offensive was countered by two Soviet counter-offensives, Operation Polkovodets Rumyantsev and Operation Kutuzov. Clear – no shifts, armor shift modifier possible, up to 2 air points may be used. They can relocate using the former but only operate when in the latter mode, and they then operate by extending railhead supply distance by 7 MPs each, backward from their location to either a valid rail hex or another truck unit in Extender convoy mode. Loss priorities – to pick an armored step as the one lost requires that its opponent has armored or mech units themselves, or major city terrain defender. The game is LIKE NEW with minor shelf wear on … Forest terrain is made to double defenders without regard to unit types. The German forces trace supply lines to the road leading off the west map edge. If they relocate, they cannot be used as extenders that game turn because they will be on their faster 13 MP side. Contents. A full campaign game covers the June 1941 to June 1945 period but numerous shorter scenarios are commonly played. Terrain – rivers halve attackers across even if not all attackers are on the wrong side of the river. Russian HQ units – defense only strength equal to rating in one hex only; one step units. ... Bower's Game Corner 1,695 views. In original Panzergruppe Guderian, the Germans simply needed to trace a supply line of 20 hexes or less to a valid supply source. town or rough – defenders may ignore 1 hex retreat results (like city) $41.48. Designed by James F. Dunnigan, with new counter graphics and rules booklet included. Dispatched with eBay delivery – Packlink 2-3 days. Step losses are always required to be taken as actual losses. These reflect the lower unit quality of the Russian mechanized forces at this early stage of the war, above and beyond their untried unit status, low combat strength values, and single steps to elimination. The deliberate defensive operation that the Soviets implemented to repel the German offensive is referred to as the Kursk Strategic Defensive Operation. Konstantin Rokossovsky rates a "5", but many others only "2"). It was upgraded to 29th Motorized Infantry Division in the fall of 1937. Panzergruppe Guderian by Avalon Hill - Review. The game also contains rudimentary rules for air interdiction. Strategy & Tactics Magazine #57 hex and counter wargame of the Battle of Smolensk in the opening stages of Operation Barbarossa. All German attacks in which at least one Russian mechanized unit (tank or motorized) is a defender receive +1 DRM. Germany's extensive loss of men and tanks ensured that the victorious Soviet Red Army enjoyed the strategic initiative for the remainder of the war. Germans can spend supply to move a formation in its motorized movement phase only if at least one unit from that formation is in supply, and only in supply units are able to move in that phase. There are also a few "phantom" units, with zero attack and defense values; until they are committed to battle, they are treated as normal units, but once revealed, they are immediately removed from the game. Panzergruppe Guderian Avalon Hill game. Operation Citadel was a German offensive operation against Soviet forces in the Kursk salient during the Second World War on the Eastern Front that initiated the Battle of Kursk. Conflict Simulations, Board Wargames, Military Strategy & History, from Ancient era to WWII and beyond Relive Review Replay History The revision instead treats these truck units much like Extenders are treated in the OCS system. Board Game: Theme: War: Type: Game: SPI Panzergruppe Guderian Game - Designer's Edition. 9:27. The XIX Army Corps was an armored corps of the German Wehrmacht between 1 July 1939 and 16 November 1940, when the unit was renamed Panzer Group 2 and later 2nd Panzer Army. city – 2nd left shift (the only way to get 2 left shifts is fortified city hex). The division was also known as the Falke-Division. Computer Gaming World - Nov, 1991 The German player receives three air interdiction markers, which slow the movement of Soviet reinforcements; these may not be placed far east of Smolensk until it is captured. A Soviet "army", consisting typically of around five to ten divisions, is approximately the size of a German corps. Armor steps may still be forced to be chosen if there is no other choice. Germany infantry are 3 step units 9, 5, 2. But for those interested, here is an updated more historical scenario with a revised Russian OOB and order of arrival. Here are the revised, more realistic and limited terrain effects on combat I recommend using along with the revised and corrected Russian OOB. Heinz Wilhelm Guderian was a German general during World War II who, after the war, became a successful memoirist. infantry, armor) and movement values are shown, but not their strengths. The item up for sale is a: PANZERGRUPPE GUDERIAN Battle For Smolensk Unpunched 1984 Avalon Hill WWII Board Game. $174.99 + shipping . The Russians must use supply points to give attack bonuses with their HQ units. Only mobile formations can move zoc to zoc, and must stop after entering a new zoc. clear or woods – 1 left shift. Optional Russian 2 step units – as an optional rule, Russian units with a defense strength of 6 or greater get 2 steps. This page is here as a resource to help people play and enjoy the old SPI games they own. The division was headquartered in Vienna, in the German military district Wehrkreis XVII. These are classic east front hex and counter wargames and I’d love to still be playing them, but the system shows age and realism problems, rules as written. The Soviet player moves his units first, then conducts attacks. Besides the original Panzergruppe Guderian which covers the battle of Smolensk in July of 1941, there are games in the 4 battles of Army Group South quad, Kharkov covering the May 1942 Russian counterattack in that area, and Drive on Stalingrad covering the “Case Blue” campaign of 1942 that came after the Russian defeat in the previous. On 22 June 1941, the division took part in the invasion of the Soviet Union, attached to Army Group South. Condition is "Used". Mark units out of supply only when they check, and they remain out of supply until their next friendly supply phase. The 161 Infantry Division was a major unit of the German Wehrmacht. 22m left . It was known as one of the premier games in the category called monster game, needing several square feet of room for the nine maps and days or months to play. It was first published in Strategy & Tactics #40, and later appeared in a boxed edition. In addition to the above rules, Russians may not use administrative movement at any time on turns 1-4, anywhere on the map. It has a very limited air system and no special treatment of the “firepower arms” (air, artillery, naval fire support), but it is otherwise the point of origin for most of the systems used in the later SCS series from MMP. Panzergruppe Guderian is a simulation of the German campaign to capture Smolensk in July, 1941. Use a blank or inverted “D” or “S” chit under one to show it has lost a step, and reduce all its combat values by half, rounding downward, if it has lost a step. Then scroll down to see the titles. Overruns – cost 3 MPs as in the original but are also limited to 1 per movement phase. To incorporate this factor, Soviet units are initially picked randomly and deployed face down; their type (e.g. The CRT has a lot of step loss/retreat results where the player can decide either/or. SPI Strategy & Tactics, S&T, Issue #176, Blood on the Tigris Unpunched. As the Allied invasion of Sicily began, Adolf Hitler was forced to divert troops training in France to meet the Allied threats in the Mediterranean, rather than use them as a strategic reserve for the Eastern Front. Turn 1 on the map at start, but frozen for turns 1 and 2 and unable to move –, within 1 hex of Smolensk – 6 rifle divisions, 1 tank division, 16th army HQ, within 1 hex of Vyazma – 7 rifle divisions, 3 tank divisions, 24th army HQ, Enter turn 1 from west edge Area C – 6 rifle divisions, 3 tank divisions, 19th army HQ, Enter turn 1 from west edge Area D – 8 rifle divisions, 4 tank divisions, 20th army HQ, Enter turn 1 from west edge Area F – 10 rifle divisions, 3 tank divisions, 13th army HQ, Enter turn 2 from Area B (Northwestern flank) – 8 rifle divisions, 22nd army HQ, Enter turn 2 from Entrance Z (Southern flank) – 8 rifle divisions, 3 tank divisions, 21st army HQ, Enter turn 2 from Entrance X (Moscow direction) – 4 rifle divisions, 5 tank divisions, Western Front Reserve HQ, Enter turn 3 from Entrance W (Rzhev Northeastern flank) – 6 rifle divisions, 30th army HQ, Enter turn 4 from Kaluga (Eastern direction) – 6 rifle divisions, 3 tank divisions, 28th army HQ, Enter turn 6 from Entrance X (Moscow direction) – 6 rifle divisions, 29th army HQ, Enter turn 7 from Entrance X (Moscow direction) – 6 rifle divisions, 31st army HQ, Enter turn 8 from Entrance X (Moscow direction) – 6 rifle divisions, 49th army HQ, Enter turn 9 from Entrance X (Moscow direction) – 6 rifle divisions, 32nd army HQ, Enter turn 10 from Entrance X (Moscow direction) – 6 rifle divisions, 33rd army HQ. It spawned several other Eastern Front games. Description; Gameplay; Victory conditions; Reviews; External links; Description SPI edition, 1976. Rivers – no overruns across them allowed and 1 column left if any of the attackers are crossing the river. Back to home page Return to top. C $16.05. As in the optional rule above, only units in supply from their previous game turn can expend a supply point to move in their mechanized movement phase, and all multi unit mobile formations need supply points to do so. Steps – 2 SP German motorized are single step units. "Panzergruppe Guderian" is a board wargame designed by James F. Dunnigan and published by Simulations Publications, Inc. in 1976.It simulates the 1941 World War II Battle of Smolensk, between the German Wehrmacht and the Soviet Red Army, on an operational level.The game pieces mostly represent German regiments and Soviet divisions. Town/Minor City – 1 left shift, armor shift modifier possible, max 1 air point. The new system uses 2D6 and has DRMs for armor vs none when the defender is in clear terrain, regardless of the attacker’s terrain. It remained in the east after the failure of "Operation Barbarossa", taking part in defensive actions for the winter against the Soviet Army offensives near Izum and Kharkov. A new edition of the game was reprinted and released by Avalon Hill in the mid-1980s. The Germans spend 1 supply point to move each 3 unit division formation (panzer division or SS motorized e.g. There are no terrain restrictions of this support and it is in addition to the 3 interdiction counters per turn the Germans receive. Panzergruppe Guderian by Avalon Hill - Review. If that ratio is 3-1 or higher, 1 right shift for attacker armor advantage. Hexagony Avalon Hill Game of Oriental Strategy and Conquest - … The First Battle of Smolensk was a battle during the second phase of Operation Barbarossa, the Axis invasion of the Soviet Union, in World War II. Free shipping . We have much more accurate information these days from historians like David Glantz about the Russian side of this battle, than was available back when the original game was first published. Loss priority must go to a full strength unit if possible, but this alone never forces an armor step loss. The unit scale is German Corps and Soviet Armies and roughly covers the Berlin to Gorki region and Archangelsk to Grozny. $74.95. War and PeaceGame of the Napoleonic Wars: 1805-1815 is an Avalon Hill board game copyright 1980. Rail pick up and drop off are only allowed it major or minor town hexes, not between them, and any German air interdiction marker blocks rail movement through its hex. This article is part of WikiProject Board and table games, an attempt to better organize information in articles related to board games and tabletop games. The Russian Campaign is an award winning strategic board wargame set in the Eastern Front during World War II, during the period 1941-45. They may overrun in this phase if their MPs allow it. The 9th Panzer Division was a panzer division of the Wehrmacht Army during World War II. In Drive, the Germans rapidly outstrip their converted rail net, with railhead markers slowly marching east marking the limit of ordinary trace supply. The biggest of those problems is the original CRT with its “optional” loss results. Woods – no overruns allowed into them and armor units halved attacking them; armor symbol only, mech and motorized, defenders unaffected. In addition, it is clear from the battle narrative that the terrain effects in the original game are set too high – the Germans “bounced” major rivers pretty easily, none of the local cities did much as “forts”, only Mogilev holding a while as a pocket and places like Vitebsk and Smolensk falling readily to coup de main lunges. Click the first initial of the game below to jump to the START of that letter. Also, the Germans were given far more steps to lose per formation, and while they do deserve some advantage on that score, 6 steps per panzer division and 4 steps per infantry division vs the Russians getting 2 for their strongest units and 1 for most is too large a difference. $6.00 0 bids ... (1965) Complete Vintage WWII Board Game Strategy. Find many great new & used options and get the best deals for Panzergruppe Guderian at the best online prices at eBay! Free shipping. It first saw combat at the start of the war in the Invasion of Poland, and also took part in the Battle of France in 1940. Combat strength is *not* halved. It was fought around the city of Smolensk between 10 July and 10 September 1941, about 400 km (250 mi) west of Moscow. The Battle of Sedan or Second Battle of Sedan took place in the Second World War during the Battle of France in 1940. The game counters mostly represent German regiments and Soviet divisions. 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